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Feral Ashenwight

Medium undead, Neutral Evil

Armor Class 16 (natural armor)

Hit Points 65 (10d8 + 20)

Speed 25 ft.

STR 19 (+4)
DEX 13 (+1)
CON 15 (+2)
INT 4 (-3)
WIS 14 (+2)
CHA 6 (-2)

Saving Throws STR +7, CON +5

Damage Resistances necrotic, poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious

Senses darkvision 120 ft., passive Perception 12

Languages understands the languages it knew in life but can't speak

Challenge 5

Actions

Multiattack. The ashenwight makes two Necrotic Shard attacks.

Necrotic Shard. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d6 + 4) necrotic damage. If the target is a creature, it has disadvantage on the next attack roll it makes before the end of its next turn.

Source

PaBTSO, p. 204