DUMB DECISION TTRPG · Library

Ferrumach Rilmani

Medium celestial, Neutral

Armor Class 18 (natural armor)

Hit Points 136 (16d8 + 64)

Speed 30 ft.

STR 19 (+4)
DEX 14 (+2)
CON 18 (+4)
INT 15 (+2)
WIS 14 (+2)
CHA 10 (+0)

Saving Throws STR +8, CON +8

Skills Athletics +8, Perception +6

Damage Resistances psychic

Senses truesight 120 ft., passive Perception 16

Languages telepathy 120 ft., any two languages

Challenge 9

Bladed Edges. A creature takes 10 (3d6) slashing damage if it starts its turn grappling or being grappled by the ferrumach.

Skewering Charge. If the ferrumach moves at least 20 feet in a straight line toward a Large or smaller creature and ends within 5 feet of it, that creature must succeed on a DC 16 Strength saving throw or have the grappled condition (escape DC 18) and take 10 (3d6) piercing damage.

Actions

Multiattack. The ferrumach makes three Sharpened Limb or Bolt attacks.

Sharpened Limb. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 11 (2d10) psychic damage.

Bolt. Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 11 (2d10) psychic damage.

Source

MPP, p. 44