DUMB DECISION TTRPG · Library

Fiendish Auger

Huge construct, Neutral Evil

Armor Class 15 (natural armor)

Hit Points 85 (9d12 + 27)

Speed 40 ft., burrow 30 ft.

STR 23 (+6)
DEX 10 (+0)
CON 17 (+3)
INT 6 (-2)
WIS 12 (+1)
CHA 5 (-3)

Damage Immunities fire, poison

Condition Immunities blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious

Senses blindsight 60 ft. (can't see beyond this radius), passive Perception 11

Languages

Challenge 5

Siege Monster. The auger deals double damage to objects and structures.

Tunneler. The auger can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Flaming Drill. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) fire damage. If the auger moves at least 20 feet in a straight line toward the target immediately before the hit, the target takes an additional 11 (2d10) piercing damage, and if the target is a creature, it must succeed on a DC 17 Strength saving throw or have the prone condition.

Bonus Actions

Burst of Heat (Recharge 5–6). The auger releases an intense burst of heat in a 30-foot-radius sphere centered on itself. This heat spreads around corners. Each creature in this area must make a DC 17 Constitution saving throw, taking 13 (3d8) fire damage on a failed save, or half as much damage on a successful one.

Source

PaBTSO, p. 206