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Fiendish Spirit

Large fiend, Neutral

Armor Class undefined

Hit Points 50 (Demon only) or 40 (Devil only) or 60 (Yugoloth only) + 15 for each spell level above 6

Speed 40 ft., fly 60 ft., climb [object Object] ft.

STR 13 (+1)
DEX 16 (+3)
CON 15 (+2)
INT 10 (+0)
WIS 10 (+0)
CHA 16 (+3)

Damage Resistances fire

Damage Immunities poison

Condition Immunities poisoned

Senses Darkvision 60 ft., passive Perception 10

Languages Abyssal, Infernal, Telepathy 60 ft.

Challenge

Death Throes (Demon Only). When the spirit drops to 0 Hit Points or the spell ends, the spirit explodes. dex DC equals your spell save DC, each creature in a 10-foot Emanation originating from the spirit. 2d10 plus this spell's level Fire damage. Half damage.

Devil's Sight (Devil Only). Magical Darkness doesn't impede the spirit's Darkvision.

Magic Resistance. The spirit has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The spirit makes a number of attacks equal to half this spell's level (round down).

Bite (Demon Only). m Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d12 + 3 + summonSpellLevel Necrotic damage.

Claws (Yugoloth Only). m Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + summonSpellLevel Slashing damage. Immediately after the attack hits or misses, the spirit can teleport up to 30 feet to an unoccupied space it can see.

Fiery Strike (Devil Only). m,r Bonus equals your spell attack modifier, reach 5 ft. or range 150 ft. Hit: 2d6 + 3 + summonSpellLevel Fire damage.

Source

Player's Handbook (2024), p. 327