Armor Class 18 ({@item plate armor|phb})
Hit Points 123 (19d8 + 38)
Speed 40 ft.
Damage Resistances [object Object]
Damage Immunities fire, poison
Condition Immunities paralyzed, petrified, poisoned, prone
Senses darkvision 60 ft., passive Perception 10
Languages Ignan, one language of its creator's choice
Challenge 7
Illumination. The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius.
Magic Weapons. The myrmidon's weapon attacks are magical.
Water Susceptibility. For every 5 feet the myrmidon moves in 1 foot or more of water, it takes 2 (1d4) cold damage.
Multiattack. The myrmidon makes three scimitar attacks.
Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Fiery Strikes (Recharge 5–6). The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) fire damage.
Mordenkainen's Tome of Foes, p. 203