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Fire Elemental Myrmidon

Medium elemental, Neutral

Armor Class 18 ({@item plate armor|phb})

Hit Points 123 (19d8 + 38)

Speed 40 ft.

STR 13 (+1)
DEX 18 (+4)
CON 15 (+2)
INT 9 (-1)
WIS 10 (+0)
CHA 10 (+0)

Damage Resistances [object Object]

Damage Immunities fire, poison

Condition Immunities paralyzed, petrified, poisoned, prone

Senses darkvision 60 ft., passive Perception 10

Languages Ignan, one language of its creator's choice

Challenge 7

Illumination. The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius.

Magic Weapons. The myrmidon's weapon attacks are magical.

Water Susceptibility. For every 5 feet the myrmidon moves in 1 foot or more of water, it takes 2 (1d4) cold damage.

Actions

Multiattack. The myrmidon makes three scimitar attacks.

Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Fiery Strikes (Recharge 5–6). The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) fire damage.

Source

Mordenkainen's Tome of Foes, p. 203