Armor Class 21 ({@item plate armor|PHB|plate}, {@item shield|phb|Dual Shields})
Hit Points 187 (15d12 + 90)
Speed 30 ft.
Saving Throws DEX +4, CON +11, CHA +5
Skills Athletics +13, Perception +5
Damage Immunities fire
Senses passive Perception 15
Languages Giant
Challenge 14
Dual Shields. The giant carries two shields, which together give the giant +3 to its AC (accounted for above).
Multiattack. The giant makes two Fireshield or Rock attacks.
Fireshield. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage plus 7 (2d6) fire damage plus 7 (2d6) piercing damage.
Rock. Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Shield Charge (Recharge 5–6). The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a creature's space during this move, that creature must succeed on a DC 21 Strength saving throw or take 36 (8d6 + 8) bludgeoning damage plus 14 (4d6) fire damage and be pushed up to 30 feet and knocked prone.
Mordenkainen Presents: Monsters of the Multiverse, p. 124