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Fire Giant of Evil Fire

Huge giant, Lawful Evil

Armor Class 18 ({@item plate armor|PHB|plate})

Hit Points 150 (12d12 + 72)

Speed 30 ft.

STR 25 (+7)
DEX 9 (-1)
CON 23 (+6)
INT 10 (+0)
WIS 19 (+4)
CHA 14 (+2)

Saving Throws CON +10, WIS +8, CHA +6

Skills Athletics +11, Perception +8

Damage Immunities fire

Senses passive Perception 18

Languages Common, Giant, Ignan

Challenge 10

Shrapnel Explosion. When the giant drops to 0 hit points, its armor explodes, destroying the giant's body and scattering the armor as shrapnel. Creatures within 10 feet of the giant when its armor explodes must make a DC 18 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack. The giant makes two Searing Scepter attacks or two Bolt of Imix attacks.

Searing Scepter. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage plus 9 (2d8) fire damage, and the target is magically branded. While branded in this way, the target becomes visible if it's invisible, can't become invisible, and sheds dim light in a 5-foot radius. The brand disappears after 24 hours, or it can be removed from a creature or an object by any spell that ends a curse.

Bolt of Imix. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 20 (3d10 + 4) fire damage, and the target must succeed on a DC 16 Wisdom saving throw or have the frightened condition until the end of the target's next turn.

Source

Bigby Presents: Glory of the Giants, p. 139