Armor Class 10
Hit Points 33 (6d8 + 6)
Speed 30 ft.
Damage Immunities fire
Senses darkvision 120 ft., passive Perception 10
Languages Draconic, Ignan
Challenge 1
Amphibious. The firenewt can breathe air and water.
Devil's Sight. Magical darkness doesn't impede the firenewt's darkvision.
Imix's Blessing. When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Multiattack. The firenewt makes three Morningstar or Fire Ray attacks.
Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Fire Ray. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d6 + 2) fire damage.
Mordenkainen Presents: Monsters of the Multiverse, p. 125