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Flameskull

Tiny undead, Neutral Evil

Armor Class 13

Hit Points 40 (9d4 + 18)

Speed 5 ft., fly 40 ft.

STR 1 (-5)
DEX 17 (+3)
CON 14 (+2)
INT 16 (+3)
WIS 10 (+0)
CHA 11 (+0)

Skills Arcana +5, Perception +2

Damage Immunities fire, necrotic, poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, prone

Senses Darkvision 60 ft., passive Perception 12

Languages Common plus two other languages

Challenge 4

Illumination. The flameskull sheds Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.

Magic Resistance. The flameskull has Advantage on saving throws against spells and other magical effects.

Undead Restoration. If the flameskull is destroyed, it regains all its Hit Points in 1 hour unless Holy Water is sprinkled on its remains or the Dispel Evil and Good spell is cast on them.

Actions

Multiattack. The flameskull makes two Fire Ray attacks.

Fire Ray. m,r +5, reach 5 ft. or range 60 ft. Hit: 13 (3d6 + 3) Fire damage.

Source

Monster Manual (2024), p. 120