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Flind

Medium fiend (gnoll), Chaotic Evil

Armor Class 16 ({@item breastplate|PHB})

Hit Points 127 (15d8 + 60)

Speed 30 ft.

STR 20 (+5)
DEX 14 (+2)
CON 19 (+4)
INT 11 (+0)
WIS 13 (+1)
CHA 12 (+1)

Saving Throws CON +8, WIS +5

Skills Intimidation +5, Perception +5

Senses darkvision 60 ft., passive Perception 15

Languages Gnoll, Abyssal

Challenge 9

Aura of Blood Thirst. If the flind isn't incapacitated, any creature with the Rampage trait can make a Bite attack as a bonus action while within 10 feet of the flind.

Actions

Multiattack. The flind makes one Flail of Chaos attack, one Flail of Pain attack, and one Flail of Paralysis attack, or it makes three Longbow attacks.

Flail of Chaos. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, and the target must make a DC 16 Wisdom saving throw. On a failed save, the target must use its reaction, if available, to make one melee attack against a random creature, other than the flind, within its reach. If there's no creature within reach, the target instead moves half its speed in a random direction.

Flail of Pain. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage plus 16 (3d10) psychic damage.

Flail of Paralysis. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or be paralyzed until the end of its next turn.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 127