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Fluxcharger

Large elemental, Chaotic Neutral

Armor Class 16 (natural armor)

Hit Points 60 (8d10 + 16)

Speed fly 60 ft.

STR 15 (+2)
DEX 18 (+4)
CON 15 (+2)
INT 6 (-2)
WIS 10 (+0)
CHA 7 (-2)

Damage Resistances thunder, [object Object]

Damage Immunities lightning, poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses darkvision 60 ft., passive Perception 10

Languages Draconic

Challenge 7

Amplify Lightning. Whenever a spell that deals lightning damage includes one or more fluxchargers in its area, the spell deals an extra 9 (2d8) lightning damage.

Actions

Multiattack. The fluxcharger makes two slam attacks or uses Arc Lightning twice.

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 10 (3d6) fire damage.

Arc Lightning. Ranged Spell Attack: +7 to hit, range 30 ft., one target. Hit: 16 (3d10) lightning damage, and lightning jumps from the target to one creature of the fluxcharger's choice that it can see within 30 feet of the target. That second creature must succeed on a DC 15 Dexterity saving throw or take 13 (3d8) lightning damage. The fluxcharger takes 5 (1d10) force damage after resolving the attack.

Source

Guildmaster's Guide to Ravnica, p. 208