Armor Class 12
Hit Points 3 (1d6)
Speed 30 ft., fly 30 ft., climb 20 ft.
Senses passive Perception 11
Languages —
Challenge 0
Pack Tactics. The flying monkey has advantage on an attack roll against a creature if at least one of the monkey's allies is within 5 feet of the creature and the ally isn't incapacitated.
Familiar. With the DM's permission, the find familiar spell can summon a flying monkey.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target Hit: 1 (1d4 - 1) piercing damage.
ToA, p. 220