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Fomorian Noble

Huge giant (wizard), Chaotic Evil

Armor Class 14

Hit Points 253 (22d12 + 110)

Speed 30 ft.

STR 23 (+6)
DEX 18 (+4)
CON 20 (+5)
INT 19 (+4)
WIS 14 (+2)
CHA 16 (+3)

Saving Throws INT +9, WIS +7, CHA +8

Skills Arcana +14, Perception +7, Stealth +9

Condition Immunities charmed

Senses passive Perception 17

Languages Giant plus any three languages

Challenge 15

Actions

Multiattack. The fomorian makes three Rod attacks.

Rod. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage plus 11 (2d10) force damage.

Bonus Actions

Beguiling Presence. The fomorian targets a creature it can see within 60 feet of itself. The target must succeed on a DC 17 Wisdom saving throw or have the charmed condition for 1 minute. An affected target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target becomes immune to all fomorians' Beguiling Presence for the next 24 hours.

Source

Bigby Presents: Glory of the Giants, p. 143