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Fraz-Urb'luu

Large fiend (demon), Chaotic Evil

Armor Class 18 (natural armor)

Hit Points 337 (27d10 + 189)

Speed 40 ft., fly 40 ft.

STR 29 (+9)
DEX 12 (+1)
CON 25 (+7)
INT 26 (+8)
WIS 24 (+7)
CHA 26 (+8)

Saving Throws DEX +8, CON +14, INT +15, WIS +14

Skills Deception +15, Perception +14, Stealth +8

Damage Resistances cold, fire, lightning

Damage Immunities poison, [object Object]

Condition Immunities charmed, exhaustion, frightened, poisoned

Senses truesight 120 ft., passive Perception 24

Languages all, telepathy 120 ft.

Challenge 23

Legendary Resistance (3/Day). If Fraz-Urb'luu fails a saving throw, he can choose to succeed instead.

Magic Resistance. Fraz-Urb'luu has advantage on saving throws against spells and other magical effects.

Undetectable. Fraz-Urb'luu can't be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or Fiends.

Actions

Multiattack. Fraz-Urb'luu makes one Bite attack and two Fist attacks, and he uses Phantasmal Terror.

Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 19 (3d6 + 9) force damage.

Fist. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) force damage.

Phantasmal Terror. Fraz-Urb'luu targets one creature he can see within 120 feet of him. The target must succeed on a DC 23 Wisdom saving throw, or it takes 16 (3d10) psychic damage and is frightened of Fraz-Urb'luu until the end of its next turn.

Legendary Actions

Tail. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) force damage. If the target is a Large or smaller creature, it is also grappled (escape DC 24), and it is restrained until the grapple ends. Fraz-Urb'luu can grapple only one creature with his tail at a time.

Terror (Costs 2 Actions). Fraz-Urb'luu uses Phantasmal Terror.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 129