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Frost Druid

Medium humanoid (human), Any alignment

Armor Class 13 ({@item hide armor|PHB})

Hit Points 67 (9d8 + 27)

Speed 40 ft., fly 60 ft., climb [object Object] ft., burrow [object Object] ft.

STR 12 (+1)
DEX 13 (+1)
CON 16 (+3)
INT 10 (+0)
WIS 16 (+3)
CHA 9 (-1)

Saving Throws INT +3, WIS +6

Skills Nature +3, Perception +6, Survival +6

Damage Resistances cold

Senses darkvision 60 ft. (beast form only), passive Perception 16

Languages Common, Druidic

Challenge 5

Actions

Multiattack. The druid makes two melee attacks.

Ice Sickle (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 5 (2d4) cold damage.

Maul (Beast Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Change Shape. The druid magically polymorphs into a beast form—fox, mountain goat, owl, or wolf—or back into its humanoid form. Any equipment it is wearing or carrying is absorbed or borne by the beast form (the druid's choice). It reverts to its humanoid form when it dies. The druid's statistics are the same in each form, except where noted in this stat block.

Source

IDRotF, p. 288