Armor Class 13 ({@item hide armor|PHB})
Hit Points 67 (9d8 + 27)
Speed 40 ft., fly 60 ft., climb [object Object] ft., burrow [object Object] ft.
Saving Throws INT +3, WIS +6
Skills Nature +3, Perception +6, Survival +6
Damage Resistances cold
Senses darkvision 60 ft. (beast form only), passive Perception 16
Languages Common, Druidic
Challenge 5
Multiattack. The druid makes two melee attacks.
Ice Sickle (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 5 (2d4) cold damage.
Maul (Beast Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Change Shape. The druid magically polymorphs into a beast form—fox, mountain goat, owl, or wolf—or back into its humanoid form. Any equipment it is wearing or carrying is absorbed or borne by the beast form (the druid's choice). It reverts to its humanoid form when it dies. The druid's statistics are the same in each form, except where noted in this stat block.
IDRotF, p. 288