Armor Class 16 ({@item scale mail|PHB})
Hit Points 172 (15d12 + 75)
Speed 40 ft., swim 40 ft.
Saving Throws DEX +7, CON +9, WIS +6
Skills Athletics +10, Perception +6
Damage Immunities cold
Senses passive Perception 16
Languages Aquan, Common, Giant
Challenge 11
Amphibious. The giant can breathe air and water.
Multiattack. The giant makes two Battleaxe attacks and one Harpoon attack.
Battleaxe. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage, or 22 (3d10 + 6) slashing damage if used with two hands, plus 7 (2d6) cold damage.
Harpoon. Ranged Weapon Attack: +7 to hit, range 50/200 ft., one creature. Hit: 14 (2d10 + 3) piercing damage, and the target has the grappled condition (escape DC 16). While the target is grappled this way, its speed isn't reduced, but it can't move farther from the giant. The target takes 5 (1d10) slashing damage if it escapes from the grapple or if it tries and fails. The giant can grapple only one target at a time with its harpoon.
Reel In. The giant pulls the target grappled by its Harpoon up to 20 feet toward itself.
Bigby Presents: Glory of the Giants, p. 146