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Frost Salamander

Huge elemental, Unaligned

Armor Class 17 (natural armor)

Hit Points 168 (16d12 + 64)

Speed 60 ft., climb 40 ft., burrow 40 ft.

STR 20 (+5)
DEX 12 (+1)
CON 18 (+4)
INT 7 (-2)
WIS 11 (+0)
CHA 7 (-2)

Saving Throws CON +8, WIS +4

Skills Perception +4

Damage Immunities cold

Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 14

Languages Primordial

Challenge 9

Burning Fury. When the salamander takes fire damage, its Freezing Breath automatically recharges.

Actions

Multiattack. The salamander makes one Bite attack and four Claw attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 5 (1d10) cold damage.

Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Freezing Breath (Recharge 5–6). The salamander exhales chill wind in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 132