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Fury of Kostchtchie

Huge fiend (demon), Chaotic Evil

Armor Class 16 (natural armor)

Hit Points 216 (16d12 + 112)

Speed 40 ft.

STR 26 (+8)
DEX 10 (+0)
CON 25 (+7)
INT 10 (+0)
WIS 12 (+1)
CHA 11 (+0)

Saving Throws CON +12, WIS +6

Skills Athletics +13, Perception +6

Damage Resistances fire, lightning, poison

Damage Immunities cold

Condition Immunities charmed, frightened, poisoned

Senses darkvision 120 ft., passive Perception 16

Languages Abyssal, Giant

Challenge 14

Chilling Aura. A creature that starts its turn within 10 feet of the fury must succeed on a DC 20 Constitution saving throw or take 11 (2d10) cold damage.

Magic Resistance. The fury has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The fury makes two Fist or Rock attacks.

Fist. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 10 (3d6) cold damage, or 17 (5d6) cold damage if the target took damage from the fury's Chilling Aura since the end of the fury's last turn.

Rock. Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Bonus Actions

Charge. The fury can move up to its speed toward an enemy it can see.

Source

Bigby Presents: Glory of the Giants, p. 148