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Galeb Duhr

Medium elemental, Neutral

Armor Class 16

Hit Points 123 (13d8 + 65)

Speed 15 ft.

STR 20 (+5)
DEX 14 (+2)
CON 20 (+5)
INT 11 (+0)
WIS 12 (+1)
CHA 11 (+0)

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses Darkvision 60 ft., Tremorsense 60 ft., passive Perception 11

Languages Primordial (Terran)

Challenge 6

Actions

Avalanche Slam. m +8, reach 5 ft. Hit: 12 (2d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature and the galeb duhr moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) Bludgeoning damage and has the Prone condition.

Animate Boulders (1/Day). The galeb duhr magically animates one or two boulders it can see within 60 feet of itself. Each boulder uses the Galeb Duhr stat block, except it has Intelligence and Charisma scores of 1 and lacks this action. The boulder takes its turn immediately after the galeb duhr on the same Initiative count, and it obeys the galeb duhr. A boulder remains animate for 1 minute or until it or the galeb duhr dies.

Source

Monster Manual (2024), p. 127