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Gearkeeper Construct

Large construct, Unaligned

Armor Class 18 (natural armor)

Hit Points 161 (17d10 + 68)

Speed 60 ft.

STR 20 (+5)
DEX 16 (+3)
CON 18 (+4)
INT 3 (-4)
WIS 11 (+0)
CHA 1 (-5)

Damage Resistances [object Object]

Damage Immunities fire, poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses blindsight 120 ft., passive Perception 10

Languages understands the languages of its creator but can't speak

Challenge 10

Immutable Form. The gearkeeper is immune to any spell or effect that would alter its form.

Rapid Shifting. Opportunity attacks made against the gearkeeper have disadvantage.

Whirling Blades. Any creature that starts its turn within 5 feet of the gearkeeper takes 4 (1d8) slashing damage.

Actions

Multiattack. The gearkeeper makes two Arm Blade attacks, or one Arm Blade attack and one Spear Launcher attack.

Arm Blade. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.

Spear Launcher. Ranged Weapon Attack: +9 to hit, range 90 ft., one target. Hit: 12 (2d6 + 5) piercing damage, and the target is knocked prone.

Shrapnel Blast (Recharge 5–6). The gearkeeper jettisons a spray of jagged metal in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.

Source

Explorer's Guide to Wildemount, p. 290