Armor Class 14
Hit Points 78 (12d6 + 36)
Speed 30 ft.
Saving Throws DEX +5, CON +5, WIS +4, CHA +5
Skills Insight +4, Perception +4, Stealth +5
Condition Immunities frightened
Senses passive Perception 14
Languages Common, Halfling
Challenge 3
Hustle. The troubleshooter can move through the space of any creature that is of a larger size, but it can't stop there.
Multiattack. The troubleshooter makes two Poisoned Dagger attacks.
Poisoned Dagger. m,r +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage, and the target has the Poisoned condition until the start of the troubleshooter's next turn.
Nimble Escape. The troubleshooter takes the Disengage or Hide action.
EFA, p. 80