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Ghallanda Troubleshooter

Small humanoid (halfling), Neutral

Armor Class 14

Hit Points 78 (12d6 + 36)

Speed 30 ft.

STR 10 (+0)
DEX 16 (+3)
CON 17 (+3)
INT 13 (+1)
WIS 14 (+2)
CHA 17 (+3)

Saving Throws DEX +5, CON +5, WIS +4, CHA +5

Skills Insight +4, Perception +4, Stealth +5

Condition Immunities frightened

Senses passive Perception 14

Languages Common, Halfling

Challenge 3

Hustle. The troubleshooter can move through the space of any creature that is of a larger size, but it can't stop there.

Actions

Multiattack. The troubleshooter makes two Poisoned Dagger attacks.

Poisoned Dagger. m,r +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage, and the target has the Poisoned condition until the start of the troubleshooter's next turn.

Bonus Actions

Nimble Escape. The troubleshooter takes the Disengage or Hide action.

Source

EFA, p. 80