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Ghast

Medium undead, Chaotic Evil

Armor Class 13

Hit Points 36 (8d8)

Speed 30 ft.

STR 16 (+3)
DEX 17 (+3)
CON 10 (+0)
INT 11 (+0)
WIS 10 (+0)
CHA 8 (-1)

Saving Throws WIS +2

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses Darkvision 60 ft., passive Perception 10

Languages Common

Challenge 2

Stench. con DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. The target has the Poisoned condition until the start of its next turn. The target is immune to this ghast's Stench for 24 hours.

Actions

Bite. m +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw. m +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. con DC 10. The target has the Paralyzed condition until the end of its next turn.

Source

Monster Manual (2024), p. 130