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Giant Bat

Large beast, Unaligned

Armor Class 13

Hit Points 22 (4d10)

Speed 10 ft., fly 60 ft.

STR 15 (+2)
DEX 16 (+3)
CON 11 (+0)
INT 2 (-4)
WIS 12 (+1)
CHA 6 (-2)

Senses blindsight 60 ft., passive Perception 11

Languages

Challenge 1/4

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Source

Monster Manual (2014), p. 323