Armor Class 13
Hit Points 22 (4d10)
Speed 10 ft., fly 60 ft.
Senses blindsight 60 ft., passive Perception 11
Languages —
Challenge 1/4
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
Monster Manual (2014), p. 323