DUMB DECISION TTRPG · Library

Giant Goat

Large beast, Unaligned

Armor Class 11 (natural armor)

Hit Points 19 (3d10 + 3)

Speed 40 ft.

STR 17 (+3)
DEX 11 (+0)
CON 12 (+1)
INT 3 (-4)
WIS 12 (+1)
CHA 6 (-2)

Senses passive Perception 11

Languages

Challenge 1/2

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Source

Monster Manual (2014), p. 326