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Giant Goose

Large fey, Neutral

Armor Class 13

Hit Points 60 (8d10 + 16)

Speed 30 ft., fly 30 ft.

STR 14 (+2)
DEX 16 (+3)
CON 15 (+2)
INT 6 (-2)
WIS 14 (+2)
CHA 11 (+0)

Skills Perception +6

Senses darkvision 60 ft., passive Perception 16

Languages understands Giant and Sylvan but can't speak

Challenge 3

Actions

Multiattack. The goose makes one Beak attack and two Wing attacks.

Beak. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.

Wing. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength saving throw or have the prone condition.

Thunderous Honk (Recharge 5–6). The goose honks with ear-splitting volume. Each other creature within 30 feet of the goose must make a DC 12 Constitution saving throw. On a failed save, a creature takes 16 (3d10) thunder damage and has the deafened condition until the start of the goose's next turn. On a successful save, a creature takes half as much damage only. The honk can be heard within 300 feet.

Source

Bigby Presents: Glory of the Giants, p. 150