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Giant Octopus

Large beast, Unaligned

Armor Class 11

Hit Points 45 (7d10 + 7)

Speed 10 ft., swim 60 ft.

STR 17 (+3)
DEX 13 (+1)
CON 13 (+1)
INT 5 (-3)
WIS 10 (+0)
CHA 4 (-3)

Skills Perception +4, Stealth +5

Senses Darkvision 60 ft., passive Perception 14

Languages

Challenge 1

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles. m +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud (1/Day). The octopus takes damage while underwater. The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Source

Monster Manual (2024), p. 358