DUMB DECISION TTRPG · Library

Giant Ram

Large fey, Unaligned

Armor Class 13 (natural armor)

Hit Points 28 (3d10 + 12)

Speed 50 ft.

STR 19 (+4)
DEX 12 (+1)
CON 18 (+4)
INT 3 (-4)
WIS 14 (+2)
CHA 10 (+0)

Damage Resistances cold, fire, lightning

Senses passive Perception 12

Languages

Challenge 1

Magic Resistance. The ram has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage plus 3 (1d6) force damage. If the ram moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a DC 14 Strength saving throw or have the prone condition.

Force Bolt. Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit: 7 (2d6) force damage.

Reactions

Absorbent Fleece (Recharge 5–6). Immediately after the ram succeeds on a saving throw against a spell or a spell's attack misses it, the ram can make one Force Bolt attack.

Source

Bigby Presents: Glory of the Giants, p. 153