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Giant Seahorse

Large beast, Unaligned

Armor Class 14

Hit Points 16 (3d10)

Speed 5 ft., swim 40 ft.

STR 15 (+2)
DEX 12 (+1)
CON 11 (+0)
INT 2 (-4)
WIS 12 (+1)
CHA 5 (-3)

Senses passive Perception 11

Languages

Challenge 1/2

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. m +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus Actions

Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

Source

Monster Manual (2024), p. 359