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Giant Snail

Large beast, Unaligned

Armor Class 11 (natural armor)

Hit Points 22 (4d10)

Speed 10 ft., climb 10 ft.

STR 15 (+2)
DEX 3 (-4)
CON 11 (+0)
INT 3 (-4)
WIS 10 (+0)
CHA 3 (-4)

Senses darkvision 60 ft., passive Perception 10

Languages

Challenge 1/4

Salt Osmosis. Whenever the snail starts its turn in contact with a pound or more of salt, it takes 1d4 necrotic damage. Using an action to sprinkle a pound of salt on the snail deals 1d4 necrotic damage to it immediately and another 1d4 necrotic damage to it at the start of its next turn (after which the salt rubs off), provided the snail has not withdrawn into its shell.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Shell Defense. The snail withdraws into its shell, gaining a +4 bonus to its AC until it emerges. It can emerge from its shell as a bonus action on its turn.

Source

WBtW, p. 234