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Giant Snapping Turtle

Large beast, Unaligned

Armor Class 17 (natural armor)

Hit Points 75 (10d10 + 20)

Speed 30 ft., swim 40 ft.

STR 19 (+4)
DEX 10 (+0)
CON 14 (+2)
INT 2 (-4)
WIS 12 (+1)
CHA 5 (-3)

Senses darkvision 60 ft., passive Perception 11

Languages

Challenge 3

Amphibious. The turtle can breathe air and water.

Stable. Whenever an effect knocks the turtle prone, it can make a DC 10 Constitution saving throw to avoid being knocked prone. A prone turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.

Source

ToA, p. 222