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Giant Tick

Medium monstrosity, Unaligned

Armor Class 14 (natural armor)

Hit Points 52 (7d8 + 21)

Speed 30 ft.

STR 16 (+3)
DEX 10 (+0)
CON 16 (+3)
INT 2 (-4)
WIS 10 (+0)
CHA 2 (-4)

Senses passive Perception 10

Languages

Challenge 2

Actions

Proboscis. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage, and the tick attaches to the target. While attached, the tick can't make Proboscis attacks. The tick can detach itself by spending 5 feet of its movement. As an action, a creature within reach of the tick can try to detach the tick, doing so with a successful DC 13 Strength check.

Blood Drain. The tick deals 10 (2d6 + 3) necrotic damage to one creature it is physically attached to, provided that creature isn't a Construct or an Undead, or 17 (4d6 + 3) necrotic damage if the creature is a Giant. The tick regains hit points equal to the damage dealt.

Source

Bigby Presents: Glory of the Giants, p. 153