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Giant Wasp

Medium beast, Unaligned

Armor Class 12

Hit Points 13 (3d8)

Speed 10 ft., fly 50 ft.

STR 10 (+0)
DEX 14 (+2)
CON 10 (+0)
INT 1 (-5)
WIS 10 (+0)
CHA 3 (-4)

Senses passive Perception 10

Languages

Challenge 1/2

Actions

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Source

Monster Manual (2014), p. 329