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Gideon Lightward

Medium undead, Lawful Evil

Armor Class 11

Hit Points 136 (16d8 + 64)

Speed 30 ft.

STR 18 (+4)
DEX 13 (+1)
CON 18 (+4)
INT 10 (+0)
WIS 18 (+4)
CHA 13 (+1)

Saving Throws DEX +4, CON +7, WIS +7

Skills Insight +7, Religion +6

Damage Resistances [object Object]

Damage Immunities necrotic, poison

Condition Immunities exhaustion, paralyzed, poisoned

Senses darkvision 60 ft., passive Perception 14

Languages Common

Challenge 6

Regeneration. Gideon regains 10 hit points at the start of each of his turns. If he takes radiant damage, this trait doesn't function at the start of his next turn. Gideon is destroyed only if he starts his turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. Gideon attacks twice with his fists.

Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Withering Gaze. Gideon targets one creature he can see within 60 feet of him. The target must make a DC 15 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.

Source

BGDIA, p. 65