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Githzerai Anarch

Medium humanoid (gith), Lawful Neutral

Armor Class 20

Hit Points 144 (17d8 + 68)

Speed 30 ft., fly 40 ft.

STR 16 (+3)
DEX 21 (+5)
CON 18 (+4)
INT 18 (+4)
WIS 20 (+5)
CHA 14 (+2)

Saving Throws STR +8, DEX +10, INT +9, WIS +10

Skills Arcana +9, Insight +10, Perception +10

Senses passive Perception 20

Languages Gith

Challenge 16

Psychic Defense. While the anarch is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack. The anarch makes three unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 18 (4d8) psychic damage.

Legendary Actions

Strike. The anarch makes one unarmed strike.

Teleport. The anarch magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it.

Change Gravity (Costs 3 Actions). The anarch casts the reverse gravity spell. The spell has the normal effect, except that the anarch can orient the area in any direction and creatures and objects fall toward the end of the area.

Source

Mordenkainen's Tome of Foes, p. 207