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Githzerai Traveler

Medium aberration (gith), Any alignment

Armor Class 15 (psychic defense)

Hit Points 44 (8d8 + 8)

Speed 30 ft.

STR 12 (+1)
DEX 15 (+2)
CON 12 (+1)
INT 14 (+2)
WIS 16 (+3)
CHA 10 (+0)

Saving Throws STR +3, DEX +4, INT +4, WIS +5

Skills Perception +5, Survival +5

Senses passive Perception 15

Languages Common, Gith

Challenge 3

Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack. The githzerai makes three Unarmed Strike attacks.

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 4 (1d8) psychic damage.

Bonus Actions

Matter Manipulation (Recharge 4–6). The githzerai manipulates the energy of the plane of existence it's on to produce one of the following effects (choose one or roll a d6):

  • 1-2: Astral Step

    The githzerai can teleport, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. In addition, its walking speed increases to 40 feet until the start of its next turn.
  • 3-4: Growth

    Flowers and vines grow around the githzerai until the start of its next turn, then vanish; the ground within 15 feet of the githzerai is difficult terrain for other creatures while the flowers and vines are present.
  • 5-6: Retaliating Light

    Multicolored lights surround the githzerai until the start of its next turn. For the effect's duration, whenever a creature within 5 feet of the githzerai hits it with a melee attack roll, that creature takes 3 (1d6) force damage, as magic lashes out in retribution.

Source

MPP, p. 31