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Gloom Weaver

Medium humanoid (elf), Neutral

Armor Class 14

Hit Points 104 (16d8 + 32)

Speed 30 ft.

STR 11 (+0)
DEX 18 (+4)
CON 14 (+2)
INT 15 (+2)
WIS 12 (+1)
CHA 18 (+4)

Saving Throws DEX +8, CON +6

Damage Immunities necrotic

Condition Immunities charmed, exhaustion

Senses darkvision 60 ft., passive Perception 11

Languages Common, Elvish

Challenge 9

Burden of Time. Beasts and humanoids, other than shadar-kai, have disadvantage on saving throws while within 10 feet of the gloom weaver.

Fey Ancestry. The gloom weaver has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack. The gloom weaver makes two spear attacks and casts one spell that takes 1 action to cast.

Shadow Spear. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 26 (4d12) necrotic damage, or 8 (1d8 + 4) piercing damage plus 26 (4d12) necrotic damage if used with two hands.

Reactions

Misty Escape (Recharges after a Short or Long Rest). When the gloom weaver takes damage, it turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.

Source

Mordenkainen's Tome of Foes, p. 224