DUMB DECISION TTRPG · Library

Gnoll Demoniac

Medium fiend, Chaotic Evil

Armor Class 16

Hit Points 135 (18d8 + 54)

Speed 30 ft.

STR 16 (+3)
DEX 12 (+1)
CON 17 (+3)
INT 14 (+2)
WIS 15 (+2)
CHA 17 (+3)

Saving Throws STR +6, CON +6, WIS +5, CHA +6

Skills Perception +5

Senses Darkvision 60 ft., passive Perception 15

Languages Abyssal, Common, Gnoll

Challenge 8

Actions

Multiattack. The gnoll makes two Abyssal Strike attacks.

Abyssal Strike. m,r +6, reach 5 ft. or range 60 ft. Hit: 20 (5d6 + 3) Poison damage.

Hunger of Yeenoghu (Recharge 5–6). The gnoll conjures a 30-foot Cube of magical Darkness originating from a point it can see within 60 feet, which lasts for 1 minute or until the gnoll's Concentration ends on it. This area is Difficult Terrain. dex DC 14, any creature that starts its turn in this area or enters it for the first time on a turn. 28 (8d6) Necrotic damage, and the gnoll or a creature of its choice it can see gains 10 Temporary Hit Points. Half damage only.

Bonus Actions

Rampage (2/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Abyssal Strike attack.

Source

Monster Manual (2024), p. 141