Armor Class 14 ({@item hide armor|phb})
Hit Points 65 (10d8 + 20)
Speed 30 ft.
Saving Throws CON +4, WIS +2, CHA +3
Senses darkvision 60 ft., passive Perception 10
Languages Abyssal, Gnoll
Challenge 4
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Multiattack. The gnoll makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Monster Manual (2014), p. 163