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Gnoll Fang of Yeenoghu

Medium fiend (gnoll), Chaotic Evil

Armor Class 14 ({@item hide armor|phb})

Hit Points 65 (10d8 + 20)

Speed 30 ft.

STR 17 (+3)
DEX 15 (+2)
CON 15 (+2)
INT 10 (+0)
WIS 11 (+0)
CHA 13 (+1)

Saving Throws CON +4, WIS +2, CHA +3

Senses darkvision 60 ft., passive Perception 10

Languages Abyssal, Gnoll

Challenge 4

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The gnoll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Source

Monster Manual (2014), p. 163