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Gnoll Fang of Yeenoghu

Medium fiend, Chaotic Evil

Armor Class 14

Hit Points 71 (11d8 + 22)

Speed 30 ft.

STR 17 (+3)
DEX 15 (+2)
CON 15 (+2)
INT 10 (+0)
WIS 11 (+0)
CHA 13 (+1)

Saving Throws CON +4, WIS +2, CHA +3

Senses Darkvision 60 ft., passive Perception 10

Languages Abyssal, Gnoll

Challenge 4

Actions

Multiattack. The gnoll makes one Bite attack and two Bone Flail attacks.

Bite. m +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the gnoll's next turn.

Bone Flail. m +5, reach 10 ft. Hit: 7 (1d8 + 3) Piercing damage.

Bonus Actions

Rampage (2/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Bite attack.

Source

Monster Manual (2024), p. 141