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Gnoll Flesh Gnawer

Medium humanoid (gnoll), Chaotic Evil

Armor Class 14 ({@item studded leather armor|phb|studded leather})

Hit Points 22 (4d8 + 4)

Speed 30 ft.

STR 12 (+1)
DEX 14 (+2)
CON 12 (+1)
INT 8 (-1)
WIS 10 (+0)
CHA 8 (-1)

Saving Throws DEX +4

Senses darkvision 60 ft., passive Perception 10

Languages Gnoll

Challenge 1

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The gnoll makes three attacks: one with its bite and two with its shortsword.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Sudden Rush. Until the end of the turn, the gnoll's speed increases by 60 feet and it doesn't provoke opportunity attacks.

Source

Volo's Guide to Monsters, p. 154