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Gnoll Hunter

Medium humanoid (gnoll), Chaotic Evil

Armor Class 13 ({@item leather armor|phb})

Hit Points 22 (4d8 + 4)

Speed 30 ft.

STR 14 (+2)
DEX 14 (+2)
CON 12 (+1)
INT 8 (-1)
WIS 12 (+1)
CHA 8 (-1)

Skills Perception +3, Stealth +4

Senses darkvision 60 ft., passive Perception 13

Languages Gnoll

Challenge 1/2

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The gnoll makes two melee attacks with its spear or two ranged attacks with its longbow.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage when used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage, and the target's speed is reduced by 10 feet until the end of its next turn.

Source

Volo's Guide to Monsters, p. 154