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Gnoll Pack Lord

Medium fiend, Chaotic Evil

Armor Class 15

Hit Points 49 (9d8 + 9)

Speed 30 ft.

STR 16 (+3)
DEX 14 (+2)
CON 13 (+1)
INT 8 (-1)
WIS 11 (+0)
CHA 9 (-1)

Senses Darkvision 60 ft., passive Perception 10

Languages Gnoll

Challenge 2

Actions

Multiattack. The gnoll makes two attacks, using Bone Whip or Bone Javelin in any combination, and it uses Incite Rampage if available.

Bone Whip. m +5, reach 10 ft. Hit: 8 (2d4 + 3) Slashing damage.

Bone Javelin. r +5, range 30/120 ft. Hit: 7 (1d8 + 3) Piercing damage.

Incite Rampage (Recharge 5–6). The gnoll targets another creature it can see within 60 feet of itself that has the Rampage Bonus Action. The target can take a Reaction to make one melee attack.

Bonus Actions

Rampage (2/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Bone Whip attack.

Source

Monster Manual (2024), p. 140