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Gnoll Witherling

Medium undead, Chaotic Evil

Armor Class 12 (natural armor)

Hit Points 11 (2d8 + 2)

Speed 30 ft.

STR 14 (+2)
DEX 8 (-1)
CON 12 (+1)
INT 5 (-3)
WIS 5 (-3)
CHA 5 (-3)

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 7

Languages understands Gnoll but can't speak

Challenge 1/4

Unusual Nature. The witherling doesn't require air, food, drink, or sleep.

Actions

Multiattack. The witherling makes two Bite or Spiked Club attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) necrotic damage.

Spiked Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Bonus Actions

Rampage. After the witherling reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes one Bite attack.

Reactions

Vengeful Strike. In response to a gnoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes one Bite or Spiked Club attack.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 145