Armor Class 8
Hit Points 10 (3d6)
Speed 15 ft.
Senses darkvision 60 ft., passive Perception 10
Languages understands Deep Speech and Gnomish but can't speak, telepathy 60 ft.
Challenge 1/2
Magic Resistance. The squidling has advantage on saving throws against spells and other magical effects.
Tentacles. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 5 (2d4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 7) and must succeed on a DC 7 Intelligence saving throw or be stunned until this grapple ends.
Extract Brain. Melee Weapon Attack: +0 to hit, reach 5 ft., one incapacitated creature grappled by the squidling. Hit: 27 (5d10) piercing damage. If this damage reduces the target to 0 hit points, the squidling kills the target by extracting and devouring its brain.
Mind Tickle (Recharge 5–6). The squidling magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a DC 7 Intelligence saving throw or take 2 (1d4) psychic damage and be stunned until the end of its next turn.
IDRotF, p. 303