DUMB DECISION TTRPG · Library

Gnome Squidling

Small aberration, Unaligned

Armor Class 8

Hit Points 10 (3d6)

Speed 15 ft.

STR 4 (-3)
DEX 7 (-2)
CON 10 (+0)
INT 4 (-3)
WIS 10 (+0)
CHA 3 (-4)

Senses darkvision 60 ft., passive Perception 10

Languages understands Deep Speech and Gnomish but can't speak, telepathy 60 ft.

Challenge 1/2

Magic Resistance. The squidling has advantage on saving throws against spells and other magical effects.

Actions

Tentacles. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 5 (2d4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 7) and must succeed on a DC 7 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain. Melee Weapon Attack: +0 to hit, reach 5 ft., one incapacitated creature grappled by the squidling. Hit: 27 (5d10) piercing damage. If this damage reduces the target to 0 hit points, the squidling kills the target by extracting and devouring its brain.

Mind Tickle (Recharge 5–6). The squidling magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a DC 7 Intelligence saving throw or take 2 (1d4) psychic damage and be stunned until the end of its next turn.

Source

IDRotF, p. 303