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Goblin Boss

Small humanoid (goblinoid), Neutral Evil

Armor Class 17 ({@item chain shirt|phb}, {@item shield|phb})

Hit Points 21 (6d6)

Speed 30 ft.

STR 10 (+0)
DEX 14 (+2)
CON 10 (+0)
INT 10 (+0)
WIS 8 (-1)
CHA 10 (+0)

Skills Stealth +6

Senses darkvision 60 ft., passive Perception 9

Languages Common, Goblin

Challenge 1

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack. The goblin makes two attacks with its scimitar. The second attack has disadvantage.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d6) piercing damage.

Reactions

Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.

Source

Monster Manual (2014), p. 166