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Goblin Boss

Small fey (goblinoid), Chaotic Neutral

Armor Class 17

Hit Points 21 (6d6)

Speed 30 ft.

STR 10 (+0)
DEX 15 (+2)
CON 10 (+0)
INT 10 (+0)
WIS 8 (-1)
CHA 10 (+0)

Skills Stealth +6

Senses Darkvision 60 ft., passive Perception 9

Languages Common, Goblin

Challenge 1

Actions

Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Scimitar. m +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow. r +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Reactions

Redirect Attack. A creature the goblin can see makes an attack roll against it. The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.

Source

Monster Manual (2024), p. 143