Armor Class 14 ({@item leather armor|phb})
Hit Points 10 (3d6)
Speed 30 ft.
Skills Stealth +5
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 1/4
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
KKW, p. 167