Armor Class 13
Hit Points 45 (10d6 + 10)
Speed 30 ft.
Skills Sleight of hand +5, Stealth +7
Senses Darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 3
Multiattack. The goblin makes two Hex Stick attacks. It can replace one attack with a use of Spellcasting.
Hex Stick. m,r +5, reach 5 ft. or range 60 ft. Hit: 12 (2d8 + 3) Psychic damage.
Jinx. A creature the goblin can see hits it with an attack roll. dwis DC 13, the triggering creature. The attack misses instead.
Monster Manual (2024), p. 143