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Goblin Hexer

Small fey (goblinoid), Chaotic Neutral

Armor Class 13

Hit Points 45 (10d6 + 10)

Speed 30 ft.

STR 8 (-1)
DEX 16 (+3)
CON 12 (+1)
INT 16 (+3)
WIS 10 (+0)
CHA 10 (+0)

Skills Sleight of hand +5, Stealth +7

Senses Darkvision 60 ft., passive Perception 10

Languages Common, Goblin

Challenge 3

Actions

Multiattack. The goblin makes two Hex Stick attacks. It can replace one attack with a use of Spellcasting.

Hex Stick. m,r +5, reach 5 ft. or range 60 ft. Hit: 12 (2d8 + 3) Psychic damage.

Reactions

Jinx. A creature the goblin can see hits it with an attack roll. dwis DC 13, the triggering creature. The attack misses instead.

Source

Monster Manual (2024), p. 143