Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
Skills Stealth +6
Senses Darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/8
Dagger. m,r +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Nimble Escape. The goblin takes the Disengage or Hide action.
Monster Manual (2024), p. 142