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Goblin Minion

Small fey (goblinoid), Chaotic Neutral

Armor Class 12

Hit Points 7 (2d6)

Speed 30 ft.

STR 8 (-1)
DEX 15 (+2)
CON 10 (+0)
INT 10 (+0)
WIS 8 (-1)
CHA 8 (-1)

Skills Stealth +6

Senses Darkvision 60 ft., passive Perception 9

Languages Common, Goblin

Challenge 1/8

Actions

Dagger. m,r +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Source

Monster Manual (2024), p. 142