Armor Class 15 ({@item studded leather armor|PHB})
Hit Points 31 (7d6 + 7)
Speed 30 ft.
Saving Throws INT +5, WIS +4
Skills Stealth +7
Damage Resistances psychic
Senses darkvision 60 ft., passive Perception 12
Languages Common, Goblin, telepathy 30 ft.
Challenge 2
Mental Burst. When the goblin dies, its pent-up mental energy explodes in a psychic blast. Each creature within 5 feet of it must succeed on a DC 13 Intelligence saving throw or take 5 (2d4) psychic damage.
Mental Fortitude. The goblin has advantage on saving throws against effects that would make it have the charmed or frightened condition.
Multiattack. The goblin makes two Unarmed Strike attacks.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) psychic damage.
Nimble Escape. The goblin takes the Disengage or Hide action.
Telekinetic Shove. The goblin targets one creature it can see within 30 feet of itself with a thrust of telekinetic force. The target must succeed on a DC 13 Strength saving throw or have the prone condition.
PaBTSO, p. 215